Game-Based Learning, Gamification in Education and Serious Games

The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...

全面介紹

Saved in:
書目詳細資料
格式: Online
語言:英语
出版: MDPI - Multidisciplinary Digital Publishing Institute 2022
主題:
在線閱讀:ONIX_20220506_9783036538105_31
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!
實物特徵
總結:The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.