Game-Based Learning, Gamification in Education and Serious Games
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...
Saved in:
| Format: | Online |
|---|---|
| Language: | English |
| Published: |
MDPI - Multidisciplinary Digital Publishing Institute
2022
|
| Subjects: | |
| Online Access: | ONIX_20220506_9783036538105_31 |
| Tags: |
No Tags, Be the first to tag this record!
|
Similar Items: Game-Based Learning, Gamification in Education and Serious Games
- Game-Based Learning, Gamification in Education and Serious Games 2023
- Gamification and Advanced Technology to Enhance Motivation in Education
- Journal of Games, Game Art, and Gamification
- Serious Games and Mixed Reality Applications for Healthcare
- Game-Based Learning and Gamification for Education
- International Journal of Serious Games