Computers and Games for Mental Health and Well-Being
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...
Bewaard in:
| Hoofdauteurs: | , , , , |
|---|---|
| Formaat: | Online |
| Taal: | Engels |
| Gepubliceerd in: |
Frontiers Media SA
2021
|
| Onderwerpen: | |
| Online toegang: | 31907 |
| Tags: |
Geen labels, Wees de eerste die dit record labelt!
|
Gelijkaardige items: Computers and Games for Mental Health and Well-Being
- Game-Based Learning, Gamification in Education and Serious Games
- Journal of Games, Game Art, and Gamification
- Current Trends in Game-Based Learning
- Positive Technology: Designing E-experiences for Positive Change
- Serious Games and Mixed Reality Applications for Healthcare
- Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders