Computers and Games for Mental Health and Well-Being

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...

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Bibliografische gegevens
Hoofdauteurs: Anna Sort, François Borgeat, Stéphane Bouchard, Yasser Khazaal, Jérôme Favrod
Formaat: Online
Taal:Engels
Gepubliceerd in: Frontiers Media SA 2021
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Online toegang:31907
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