Video Game Art Reader
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to nav...
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| Format: | Online |
| Langue: | anglais |
| Publié: |
Amherst College Press
2022
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| Accès en ligne: | ONIX_20220805_9781943208418_19 |
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| _version_ | 1863735201012645888 |
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| author | Funk, Tiffany |
| author_browse | Funk, Tiffany |
| author_facet | Funk, Tiffany |
| author_sort | Funk, Tiffany |
| collection | Directory of Open Access Books |
| description | This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. |
| format | Online |
| id | doab-20.500.12854ir-90748 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2022 |
| publishDateRange | 2022 |
| publishDateSort | 2022 |
| publisher | Amherst College Press |
| publisherStr | Amherst College Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-907482025-08-13T13:42:37Z Video Game Art Reader Funk, Tiffany The arts: general issues Computer game art Electronic, holographic and video art thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. 2022-08-06T04:01:02Z 2022-08-06T04:01:02Z 2022-08-05T12:46:10Z 2018 book ONIX_20220805_9781943208418_19 ONIX_20220805_9781943208418_19 OCN: 1311520123 https://library.oapen.org/handle/20.500.12657/57790 9781943208340 https://directory.doabooks.org/handle/20.500.12854/90748 eng open access image/jpeg image/png image/png image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/57790/1/9781943208418.pdf https://library.oapen.org/bitstream/20.500.12657/57790/14/9781943208357.epub https://library.oapen.org/bitstream/20.500.12657/57790/14/9781943208357.epub https://library.oapen.org/bitstream/20.500.12657/57790/1/9781943208418.pdf Amherst College Press Amherst College Press 10.3998/mpub.12471206 10.3998/mpub.12471206 5132feb1-7b65-4dec-a06f-4162a0f6c93f 9781943208340 Amherst College Press 98 open access |
| spellingShingle | The arts: general issues Computer game art Electronic, holographic and video art thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts Funk, Tiffany Video Game Art Reader |
| title | Video Game Art Reader |
| title_full | Video Game Art Reader |
| title_fullStr | Video Game Art Reader |
| title_full_unstemmed | Video Game Art Reader |
| title_short | Video Game Art Reader |
| title_sort | video game art reader |
| topic | The arts: general issues Computer game art Electronic, holographic and video art thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts |
| topic_facet | The arts: general issues Computer game art Electronic, holographic and video art thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts |
| url | ONIX_20220805_9781943208418_19 |
| work_keys_str_mv | AT funktiffany videogameartreader |