Video Game Art Reader

This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to nav...

Description complète

Enregistré dans:
Détails bibliographiques
Auteur principal: Funk, Tiffany
Format: Online
Langue:anglais
Publié: Amherst College Press 2022
Sujets:
Accès en ligne:ONIX_20220805_9781943208418_19
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1863735201012645888
author Funk, Tiffany
author_browse Funk, Tiffany
author_facet Funk, Tiffany
author_sort Funk, Tiffany
collection Directory of Open Access Books
description This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.
format Online
id doab-20.500.12854ir-90748
institution Directory of Open Access Books
language eng
publishDate 2022
publishDateRange 2022
publishDateSort 2022
publisher Amherst College Press
publisherStr Amherst College Press
record_format ojs
spelling doab-20.500.12854ir-907482025-08-13T13:42:37Z Video Game Art Reader Funk, Tiffany The arts: general issues Computer game art Electronic, holographic and video art thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts thema EDItEUR::A The Arts::AB The arts: general topics thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. 2022-08-06T04:01:02Z 2022-08-06T04:01:02Z 2022-08-05T12:46:10Z 2018 book ONIX_20220805_9781943208418_19 ONIX_20220805_9781943208418_19 OCN: 1311520123 https://library.oapen.org/handle/20.500.12657/57790 9781943208340 https://directory.doabooks.org/handle/20.500.12854/90748 eng open access image/jpeg image/png image/png image/jpeg Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/57790/1/9781943208418.pdf https://library.oapen.org/bitstream/20.500.12657/57790/14/9781943208357.epub https://library.oapen.org/bitstream/20.500.12657/57790/14/9781943208357.epub https://library.oapen.org/bitstream/20.500.12657/57790/1/9781943208418.pdf Amherst College Press Amherst College Press 10.3998/mpub.12471206 10.3998/mpub.12471206 5132feb1-7b65-4dec-a06f-4162a0f6c93f 9781943208340 Amherst College Press 98 open access
spellingShingle The arts: general issues
Computer game art
Electronic, holographic and video art
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
Funk, Tiffany
Video Game Art Reader
title Video Game Art Reader
title_full Video Game Art Reader
title_fullStr Video Game Art Reader
title_full_unstemmed Video Game Art Reader
title_short Video Game Art Reader
title_sort video game art reader
topic The arts: general issues
Computer game art
Electronic, holographic and video art
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
topic_facet The arts: general issues
Computer game art
Electronic, holographic and video art
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
thema EDItEUR::A The Arts::AB The arts: general topics
thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs
thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
url ONIX_20220805_9781943208418_19
work_keys_str_mv AT funktiffany videogameartreader