Paratextualizing Games

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

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Bibliographic Details
Format: Online
Language:English
Published: transcript Verlag 2021
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Online Access:ONIX_20211217_9783839454213_4
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