Paratextualizing Games
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
Saved in:
| Format: | Online |
|---|---|
| Language: | English |
| Published: |
transcript Verlag
2021
|
| Subjects: | |
| Online Access: | ONIX_20211217_9783839454213_4 |
| Tags: |
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!