Battlefields of Negotiation
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
Kaydedildi:
| Yazar: | |
|---|---|
| Materyal Türü: | Online |
| Dil: | İngilizce |
| Baskı/Yayın Bilgisi: |
Amsterdam University Press
2021
|
| Konular: | |
| Online Erişim: | 437366 |
| Etiketler: |
Etiket eklenmemiş, İlk siz ekleyin!
|
| _version_ | 1863734927086845952 |
|---|---|
| author | Glas, René |
| author_browse | Glas, René |
| author_facet | Glas, René |
| author_sort | Glas, René |
| collection | Directory of Open Access Books |
| description | The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games. |
| format | Online |
| id | doab-20.500.12854ir-37708 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2021 |
| publishDateRange | 2021 |
| publishDateSort | 2021 |
| publisher | Amsterdam University Press |
| publisherStr | Amsterdam University Press |
| record_format | ojs |
| spelling | doab-20.500.12854ir-377082025-01-31T06:51:22Z Battlefields of Negotiation Glas, René educatie motion pictures film education Blizzard Entertainment Fictional universe Machinima Massively multiplayer online role-playing game Twink (gay slang) Twinking Virtual world Warcraft World of Warcraft thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games. World of Warcraft is één van de meest populaire computergames van het afgelopen decennium. Het spel liet miljoenen spelers kennismaken met het gemeenschappelijk online spelen van computerspellen. Het spel is zo ontworpen dat het, binnen zekere grenzen, spelers uitnodigt en uitdaagt zich de virtuele wereld toe te eigenen. Het resultaat is dat spelers zeer divers spelgedrag vertonen en op heel verschillende manieren deelnemen. Deze studie naar World of Warcraft benadert het spel als een complex socio-cultureel fenomeen, dat wordt gedefinieerd door en zich evolueert als gevolg van onderhandelingen tussen spelersgroepen en makers. Het laat de complexe consument-producentrelatie zien bij dit type online games, die in toenemende mate participatie van de spelers toestaan, maar waarin de spelers tegelijkertijd sterk beteugeld worden. 2021-02-10T12:58:18Z 2013-12-31 23:55:55 2019-12-10 14:46:32 2020-04-01T15:09:53Z 2013 book 437366 OCN: 848180495 http://library.oapen.org/handle/20.500.12657/34347 9789089645005 https://directory.doabooks.org/handle/20.500.12854/37708 eng MediaMatters open access image/jpeg image/jpeg image/jpeg image/jpeg n/a n/a Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf Amsterdam University Press 10.26530/OAPEN_437366 10.26530/OAPEN_437366 de2ecbe7-1037-4e96-8c3a-5a842d921e04 9789089645005 220 open access |
| spellingShingle | educatie motion pictures film education Blizzard Entertainment Fictional universe Machinima Massively multiplayer online role-playing game Twink (gay slang) Twinking Virtual world Warcraft World of Warcraft thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Glas, René Battlefields of Negotiation |
| title | Battlefields of Negotiation |
| title_full | Battlefields of Negotiation |
| title_fullStr | Battlefields of Negotiation |
| title_full_unstemmed | Battlefields of Negotiation |
| title_short | Battlefields of Negotiation |
| title_sort | battlefields of negotiation |
| topic | educatie motion pictures film education Blizzard Entertainment Fictional universe Machinima Massively multiplayer online role-playing game Twink (gay slang) Twinking Virtual world Warcraft World of Warcraft thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| topic_facet | educatie motion pictures film education Blizzard Entertainment Fictional universe Machinima Massively multiplayer online role-playing game Twink (gay slang) Twinking Virtual world Warcraft World of Warcraft thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies |
| url | 437366 |
| work_keys_str_mv | AT glasrene battlefieldsofnegotiation |