Battlefields of Negotiation

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...

Ful tanımlama

Kaydedildi:
Detaylı Bibliyografya
Yazar: Glas, René
Materyal Türü: Online
Dil:İngilizce
Baskı/Yayın Bilgisi: Amsterdam University Press 2021
Konular:
Online Erişim:437366
Etiketler: Etiketle
Etiket eklenmemiş, İlk siz ekleyin!
_version_ 1863734927086845952
author Glas, René
author_browse Glas, René
author_facet Glas, René
author_sort Glas, René
collection Directory of Open Access Books
description The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.
format Online
id doab-20.500.12854ir-37708
institution Directory of Open Access Books
language eng
publishDate 2021
publishDateRange 2021
publishDateSort 2021
publisher Amsterdam University Press
publisherStr Amsterdam University Press
record_format ojs
spelling doab-20.500.12854ir-377082025-01-31T06:51:22Z Battlefields of Negotiation Glas, René educatie motion pictures film education Blizzard Entertainment Fictional universe Machinima Massively multiplayer online role-playing game Twink (gay slang) Twinking Virtual world Warcraft World of Warcraft thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema thema EDItEUR::A The Arts::AT Performing arts::ATJ Television thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games. World of Warcraft is één van de meest populaire computergames van het afgelopen decennium. Het spel liet miljoenen spelers kennismaken met het gemeenschappelijk online spelen van computerspellen. Het spel is zo ontworpen dat het, binnen zekere grenzen, spelers uitnodigt en uitdaagt zich de virtuele wereld toe te eigenen. Het resultaat is dat spelers zeer divers spelgedrag vertonen en op heel verschillende manieren deelnemen. Deze studie naar World of Warcraft benadert het spel als een complex socio-cultureel fenomeen, dat wordt gedefinieerd door en zich evolueert als gevolg van onderhandelingen tussen spelersgroepen en makers. Het laat de complexe consument-producentrelatie zien bij dit type online games, die in toenemende mate participatie van de spelers toestaan, maar waarin de spelers tegelijkertijd sterk beteugeld worden. 2021-02-10T12:58:18Z 2013-12-31 23:55:55 2019-12-10 14:46:32 2020-04-01T15:09:53Z 2013 book 437366 OCN: 848180495 http://library.oapen.org/handle/20.500.12657/34347 9789089645005 https://directory.doabooks.org/handle/20.500.12854/37708 eng MediaMatters open access image/jpeg image/jpeg image/jpeg image/jpeg n/a n/a Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf https://library.oapen.org/bitstream/20.500.12657/34347/1/437366.pdf Amsterdam University Press 10.26530/OAPEN_437366 10.26530/OAPEN_437366 de2ecbe7-1037-4e96-8c3a-5a842d921e04 9789089645005 220 open access
spellingShingle educatie
motion pictures
film
education
Blizzard Entertainment
Fictional universe
Machinima
Massively multiplayer online role-playing game
Twink (gay slang)
Twinking
Virtual world
Warcraft
World of Warcraft
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
thema EDItEUR::A The Arts::AT Performing arts::ATJ Television
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Glas, René
Battlefields of Negotiation
title Battlefields of Negotiation
title_full Battlefields of Negotiation
title_fullStr Battlefields of Negotiation
title_full_unstemmed Battlefields of Negotiation
title_short Battlefields of Negotiation
title_sort battlefields of negotiation
topic educatie
motion pictures
film
education
Blizzard Entertainment
Fictional universe
Machinima
Massively multiplayer online role-playing game
Twink (gay slang)
Twinking
Virtual world
Warcraft
World of Warcraft
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
thema EDItEUR::A The Arts::AT Performing arts::ATJ Television
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
topic_facet educatie
motion pictures
film
education
Blizzard Entertainment
Fictional universe
Machinima
Massively multiplayer online role-playing game
Twink (gay slang)
Twinking
Virtual world
Warcraft
World of Warcraft
thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
thema EDItEUR::A The Arts::AT Performing arts::ATJ Television
thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
url 437366
work_keys_str_mv AT glasrene battlefieldsofnegotiation