Serious Games in Co-creative Facilitation

Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...

詳細記述

保存先:
書誌詳細
第一著者: Zeshan, Ulrike
フォーマット: Online
言語:英語
出版事項: Ishara Press 2021
主題:
オンライン・アクセス:2754-6276 
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