Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of...

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Format: Online
Language:English
Published: MDPI - Multidisciplinary Digital Publishing Institute 2023
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Online Access:ONIX_20230623_9783036577555_148
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collection Directory of Open Access Books
description Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable.
format Online
id doab-20.500.12854ir-100916
institution Directory of Open Access Books
language eng
publishDate 2023
publishDateRange 2023
publishDateSort 2023
publisher MDPI - Multidisciplinary Digital Publishing Institute
publisherStr MDPI - Multidisciplinary Digital Publishing Institute
record_format ojs
spelling doab-20.500.12854ir-1009162024-04-09T23:16:23Z Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality Cardoso, Jorge Perrotta, André Silva, Paula Alexandra Martins, Pedro virtual reality haptic feedback tactile sensation sound source localization deaf and hard-of-hearing visual positioning system convolutional neural network three-dimensional object pose estimation voxel perspective-n-point digital taste galvanic taste stimulation taste augmentation mulsemedia taste modulation augmented reality PCNL simulation surgical rehearsal surgery immersive environment cognitive impairment physical disability unity rehabilitation intention prediction gaze-based interaction laparoscopic AR navigation liver surgery 3D image registration method point cloud registration collaborative robotics acceptability uncanny valley user experience extended reality artificial intelligence classification control motor rehabilitation prosthesis stroke surface electromyography signals user interface pseudo-haptic human-centered computing mixed and augmented reality game-based learning fantasy situated learning serious game embodied interaction data visualization node-link diagram immersive communication VR conference room panoramic live broadcast spatial audio n/a thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable. 2023-06-23T09:53:22Z 2023-06-23T09:53:22Z 2023 book ONIX_20230623_9783036577555_148 9783036577555 9783036577548 https://directory.doabooks.org/handle/20.500.12854/100916 eng image/jpeg Attribution 4.0 International https://mdpi.com/books/pdfview/book/7384 https://mdpi.com/books/pdfview/book/7384 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-7754-8 10.3390/books978-3-0365-7754-8 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036577555 9783036577548 226 Basel open access
spellingShingle virtual reality
haptic feedback
tactile sensation
sound source localization
deaf and hard-of-hearing
visual positioning system
convolutional neural network
three-dimensional object pose estimation
voxel
perspective-n-point
digital taste
galvanic taste stimulation
taste augmentation
mulsemedia
taste modulation
augmented reality
PCNL
simulation
surgical rehearsal
surgery
immersive environment
cognitive impairment
physical disability
unity
rehabilitation
intention prediction
gaze-based interaction
laparoscopic AR navigation
liver surgery
3D image registration method
point cloud registration
collaborative robotics
acceptability
uncanny valley
user experience
extended reality
artificial intelligence
classification
control
motor rehabilitation
prosthesis
stroke
surface electromyography signals
user interface
pseudo-haptic
human-centered computing
mixed and augmented reality
game-based learning
fantasy
situated learning
serious game
embodied interaction
data visualization
node-link diagram
immersive communication
VR conference room
panoramic live broadcast
spatial audio
n/a
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues
Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
title Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
title_full Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
title_fullStr Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
title_full_unstemmed Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
title_short Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
title_sort advances in tangible and embodied interaction for virtual and augmented reality
topic virtual reality
haptic feedback
tactile sensation
sound source localization
deaf and hard-of-hearing
visual positioning system
convolutional neural network
three-dimensional object pose estimation
voxel
perspective-n-point
digital taste
galvanic taste stimulation
taste augmentation
mulsemedia
taste modulation
augmented reality
PCNL
simulation
surgical rehearsal
surgery
immersive environment
cognitive impairment
physical disability
unity
rehabilitation
intention prediction
gaze-based interaction
laparoscopic AR navigation
liver surgery
3D image registration method
point cloud registration
collaborative robotics
acceptability
uncanny valley
user experience
extended reality
artificial intelligence
classification
control
motor rehabilitation
prosthesis
stroke
surface electromyography signals
user interface
pseudo-haptic
human-centered computing
mixed and augmented reality
game-based learning
fantasy
situated learning
serious game
embodied interaction
data visualization
node-link diagram
immersive communication
VR conference room
panoramic live broadcast
spatial audio
n/a
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues
topic_facet virtual reality
haptic feedback
tactile sensation
sound source localization
deaf and hard-of-hearing
visual positioning system
convolutional neural network
three-dimensional object pose estimation
voxel
perspective-n-point
digital taste
galvanic taste stimulation
taste augmentation
mulsemedia
taste modulation
augmented reality
PCNL
simulation
surgical rehearsal
surgery
immersive environment
cognitive impairment
physical disability
unity
rehabilitation
intention prediction
gaze-based interaction
laparoscopic AR navigation
liver surgery
3D image registration method
point cloud registration
collaborative robotics
acceptability
uncanny valley
user experience
extended reality
artificial intelligence
classification
control
motor rehabilitation
prosthesis
stroke
surface electromyography signals
user interface
pseudo-haptic
human-centered computing
mixed and augmented reality
game-based learning
fantasy
situated learning
serious game
embodied interaction
data visualization
node-link diagram
immersive communication
VR conference room
panoramic live broadcast
spatial audio
n/a
thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues
url ONIX_20230623_9783036577555_148