Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality
Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of...
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| Format: | Online |
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| Language: | English |
| Published: |
MDPI - Multidisciplinary Digital Publishing Institute
2023
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| Online Access: | ONIX_20230623_9783036577555_148 |
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| _version_ | 1863731107656105984 |
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| collection | Directory of Open Access Books |
| description | Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable. |
| format | Online |
| id | doab-20.500.12854ir-100916 |
| institution | Directory of Open Access Books |
| language | eng |
| publishDate | 2023 |
| publishDateRange | 2023 |
| publishDateSort | 2023 |
| publisher | MDPI - Multidisciplinary Digital Publishing Institute |
| publisherStr | MDPI - Multidisciplinary Digital Publishing Institute |
| record_format | ojs |
| spelling | doab-20.500.12854ir-1009162024-04-09T23:16:23Z Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality Cardoso, Jorge Perrotta, André Silva, Paula Alexandra Martins, Pedro virtual reality haptic feedback tactile sensation sound source localization deaf and hard-of-hearing visual positioning system convolutional neural network three-dimensional object pose estimation voxel perspective-n-point digital taste galvanic taste stimulation taste augmentation mulsemedia taste modulation augmented reality PCNL simulation surgical rehearsal surgery immersive environment cognitive impairment physical disability unity rehabilitation intention prediction gaze-based interaction laparoscopic AR navigation liver surgery 3D image registration method point cloud registration collaborative robotics acceptability uncanny valley user experience extended reality artificial intelligence classification control motor rehabilitation prosthesis stroke surface electromyography signals user interface pseudo-haptic human-centered computing mixed and augmented reality game-based learning fantasy situated learning serious game embodied interaction data visualization node-link diagram immersive communication VR conference room panoramic live broadcast spatial audio n/a thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable. 2023-06-23T09:53:22Z 2023-06-23T09:53:22Z 2023 book ONIX_20230623_9783036577555_148 9783036577555 9783036577548 https://directory.doabooks.org/handle/20.500.12854/100916 eng image/jpeg Attribution 4.0 International https://mdpi.com/books/pdfview/book/7384 https://mdpi.com/books/pdfview/book/7384 MDPI - Multidisciplinary Digital Publishing Institute 10.3390/books978-3-0365-7754-8 10.3390/books978-3-0365-7754-8 46cabcaa-dd94-4bfe-87b4-55023c1b36d0 9783036577555 9783036577548 226 Basel open access |
| spellingShingle | virtual reality haptic feedback tactile sensation sound source localization deaf and hard-of-hearing visual positioning system convolutional neural network three-dimensional object pose estimation voxel perspective-n-point digital taste galvanic taste stimulation taste augmentation mulsemedia taste modulation augmented reality PCNL simulation surgical rehearsal surgery immersive environment cognitive impairment physical disability unity rehabilitation intention prediction gaze-based interaction laparoscopic AR navigation liver surgery 3D image registration method point cloud registration collaborative robotics acceptability uncanny valley user experience extended reality artificial intelligence classification control motor rehabilitation prosthesis stroke surface electromyography signals user interface pseudo-haptic human-centered computing mixed and augmented reality game-based learning fantasy situated learning serious game embodied interaction data visualization node-link diagram immersive communication VR conference room panoramic live broadcast spatial audio n/a thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality |
| title | Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality |
| title_full | Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality |
| title_fullStr | Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality |
| title_full_unstemmed | Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality |
| title_short | Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality |
| title_sort | advances in tangible and embodied interaction for virtual and augmented reality |
| topic | virtual reality haptic feedback tactile sensation sound source localization deaf and hard-of-hearing visual positioning system convolutional neural network three-dimensional object pose estimation voxel perspective-n-point digital taste galvanic taste stimulation taste augmentation mulsemedia taste modulation augmented reality PCNL simulation surgical rehearsal surgery immersive environment cognitive impairment physical disability unity rehabilitation intention prediction gaze-based interaction laparoscopic AR navigation liver surgery 3D image registration method point cloud registration collaborative robotics acceptability uncanny valley user experience extended reality artificial intelligence classification control motor rehabilitation prosthesis stroke surface electromyography signals user interface pseudo-haptic human-centered computing mixed and augmented reality game-based learning fantasy situated learning serious game embodied interaction data visualization node-link diagram immersive communication VR conference room panoramic live broadcast spatial audio n/a thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues |
| topic_facet | virtual reality haptic feedback tactile sensation sound source localization deaf and hard-of-hearing visual positioning system convolutional neural network three-dimensional object pose estimation voxel perspective-n-point digital taste galvanic taste stimulation taste augmentation mulsemedia taste modulation augmented reality PCNL simulation surgical rehearsal surgery immersive environment cognitive impairment physical disability unity rehabilitation intention prediction gaze-based interaction laparoscopic AR navigation liver surgery 3D image registration method point cloud registration collaborative robotics acceptability uncanny valley user experience extended reality artificial intelligence classification control motor rehabilitation prosthesis stroke surface electromyography signals user interface pseudo-haptic human-centered computing mixed and augmented reality game-based learning fantasy situated learning serious game embodied interaction data visualization node-link diagram immersive communication VR conference room panoramic live broadcast spatial audio n/a thema EDItEUR::T Technology, Engineering, Agriculture, Industrial processes::TB Technology: general issues |
| url | ONIX_20230623_9783036577555_148 |